Zentera
Voxel puzzle platformer built in the custom Kudzu engine. Contributed engine console, hot reloading system, and PS5 platform support.
Third-year Creative Media and Game Technologies student at Breda University of Applied Sciences, specializing in engine and tools programming. Over three years of hands-on experience building custom engines, Unreal Engine plugins, and editor tooling in C++. Passionate about low-level systems, reflection, and making development workflows faster and more intuitive for teams. Outside of programming, I'm a big fan of the Zelda series, Final Fantasy XIV, and Elden Ring. Currently looking for an internship starting September 2026.
Voxel puzzle platformer built in the custom Kudzu engine. Contributed engine console, hot reloading system, and PS5 platform support.
This article covers the technical details behind the engine tooling I built for Zentera, a voxel puzzle platformer made in the custom Kudzu engine ...
I am a second year student at BUAS and this is my blog post on how to store dynamically store any data type in a class. The problem Imagine wanti...