Boas-Bas van der Veen

Engine & Tools Programming • Breda University of Applied Sciences

About Me

I’m Boas-Bas van der Veen, a third-year student at Breda University of Applied Sciences pursuing Creative Media and Game Technologies with a specialization in engine and tools programming.

Technical Focus

My work centers on low-level engine development and tools creation. I’ve built custom game engines from scratch, developed Unreal Engine plugins and editor tools, and created numerous Unity projects throughout my academic career. My technical expertise spans C++ engine architecture, editor tooling, and cross-platform build systems using CMake.

Professional Experience

At Koninklijke Landmacht (Royal Netherlands Army), I contributed to Virtual Battle Space (VBS) training scenarios, applying game programming skills to develop realistic military simulations. This experience taught me the importance of precision, collaboration, and delivering robust technical solutions under real-world constraints.

I am currently looking for an internship starting September 2026.

Education

Creative Media and Game Technologies – Breda University of Applied Sciences, 2023 – Present

Specializing in Engine & Tools Programming. Focused on custom engine development, Unreal Engine tooling, C++ reflection systems, and editor plugin architecture.

Current Work

I’m currently developing:

  • Unreal Engine editor extensions and gameplay tools
  • Grid-based systems with advanced tile evaluation
  • Cross-platform C++ game engine architecture

Skills

Languages

C++ C++
C# C#
Python Python

Engines & Graphics

Unreal Engine Unreal Engine
Unity Unity
OpenGL OpenGL

IDEs

Visual Studio 2022 Visual Studio 2022
Visual Studio Code Visual Studio Code
CLion CLion
JetBrains Rider JetBrains Rider

Version Control

Git Git
GitHub GitHub
Perforce Perforce

Build & Project

CMake CMake
Jira Jira