Building Engine Tools for Zentera: Console, Hot Reloading & PS5
This article covers the technical details behind the engine tooling I built for Zentera, a voxel puzzle platformer made in the custom Kudzu engine ...
A Beginner's Guide to Storing Dynamic Data Types in C++
I am a second year student at BUAS and this is my blog post on how to store dynamically store any data type in a class. The problem Imagine wanti...